Leadership Roles

Leadership Role Role Benefit Vacancy Penalty Currently filled by
Ruler The ruler is the primary ruler of the kingdom. Unlike the other leadership roles, a ruler uses one of three distinct titles, depending on the current size of the kingdom. For a kingdom of size 1-20, its ruler is known as a baron or baroness. For a kingdom of size 21-80, its ruler is known as a duke or dutchess. A kingdom of size 81 or higher is ruled by a king or queen. A baron or baroness uses one of a nation’s statistics (Economy, Loyalty, or Stability) and modifies that score by a value equal to the characters’ Charisma modifier. A duke of duchess chooses two of these values to modify. A king of queen modifies all three values. (Two characters can fill this role if they become married, in which case the two rulers can jointly command the kingdom. Both rulers apply their Charisma modifiers to the kingdom’s Stability, Economy, and Loyalty checks as appropriate for their rank, as long as one of the two rulers is present for 1 week per month, they avoid the vacancy penalty. A kingdom without a ruler cannot claim new hexes, create farmlands, build roads, or purchase city districts. Increase Unrest by 4 during each Upkeep phase in which the kingdom has no ruler. Katara
Councilor The councilor ensures that the will of the citizenry is represented. Increase Loyalty by a value equal to the Councilor’s Wisdom or Charisma modifier. Decrease Loyalty by 2; the kingdom cannot gain benefits from festivals. Increase Unrest by 1 during each Upkeep phase in which the kingdom has no Councilor. Svetlana
General The General commands the kingdom’s armies and is a public hero. Increaes Stability by a value equal to the General’s Strength or Charisma modifier. Decrease Stability by 4. Kesten Garess
Grand Diplomat The Grand Diplomat oversees international relations. Increase Stability by a value equal to the Grand Diplomat’s Intelligence or Charisma modifier. Decrease Stability by 2; the kingdom cannot issue Promotion Edicts. Abraham Hacket
High Priest The High Priest guides the kingdom’s religious needs and growth. Increase Stability by a value equal to the High Priest’s Wisdom or Charisma modifier. Decrease Stability and Loyalty by 2. Increae Unrest by 1 during each Upkeep phase in which the kingdom has no High Priest. Jhod Kavken
Magister The Magister guides a kingdom’s higher learning and magic. Increase Economy by a value equal to the Magister’s Intelligence or Charisma modifier. Decreae Economy by 4. Gideon
Marshal The Marshal helps organize patrols and enforces justice in rural and wilderness regions. Increase Economy by a value equal to the Marshal’s Dexterity or Wisdom modifier. Decrease Economy by 4. Karigan
Royal Assassin The Royal Assassin can serve as a public executioner, a headsman, or a shadowy assassin. Increase Loyalty by a value equal to the Royal Assassin’s Strength or Dexterity modifier. Fear inspired by the Royal Assassin reduces Unrest by 1 during each Upkeep phase. A kingdom without a Royal Assassin suffers no vacancy penalty. Godfrey Blackstone
Spymaster The Spymaster observes the kingdom’s underworld and criminal elements and spies on other kingdoms. Increase Loyalty, Economy, or Stability (Spymaster’s choice) by a value equal to the Spymaster’s Dexterity or Intelligence modifier. The Spymaster can change which value he modifies during the kingdom’s Improvement phase (but only once per phase). Reduce Economy by 4 because of out-of-control crime. Increase Unrest by 1 during each Upkeep phase in which the kingdom has no Spymaster. Pete Marovich
Treasurer The Treasurer organizes tax collection, and manages the treasury. Increase Economy by a value equal to the Treasurer’s Intelligence or Wisdom modifier. Reduce Economy by 4; the kingdom cannot collect taxes. Oleg
Warden The Warden leads the kingdom defense and city guards. Increase Loyalty by a value equal to the Warden’s Strength or Constitution modifier. Reduce Loyalty by 4 and Stability by 2. Akiros

Leadership Roles

Kingmaker Adventure Path KingDavid5808