Dhunmoor

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An old ruined building on the edge of the Tuskwater, it served as the base of operations for the bandits of the Stag Lord. It has now been cleared by the PCs.

Upon receiving the charter to establish their own kingdom, the PCs chose this location to serve as the capital city of their new kingdom, Nicenia. During its first year as a fledgling nation, the capital of Dhunmoor was host to a vicious owlbear attack that destroyed many of the city’s buildings and defenses. After the owlbear was dealt with, the ruling council began rebuilding Dhunmoor to be even better than it was before.

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Dhunmoor
NG large town
Corruption 0; Crime +1; Law 0; Lore +1; Productivity 0; Society +2
Danger 5
Defense 11

DEMOGRAPHICS
Government autocracy
Population 3,750

MARKETPLACE
Base Value 3,500 gp; Purchase Limit 10,000 gp; Spellcasting 5th
Minor Items headband of vast intelligence +2, necklace of fireballs Type IV
Medium Items none
Major Items none

Dhunmoor

Kingmaker Adventure Path KingDavid5808